|
|||||||||||||||||||||||||||
Taget fra artikkel:
Q: What is Biowares feelings on the merits
of OpenGL vs Direct3D or Glide?
A: Each API has various strengths and weaknesses.
Our main concern is for people to be able to play
our games - as long as the API's work well and
they are straightforward to implement, we're happy.
Selvom DirectX har mange fede detaljer, er det rart at se at folk
tænker på /ease of porting/, brug af OpenGL giver jo utrolig
portabilitet.
Q: What is the background for you guys choosing to port these
games to the Linux OS?
A: BioWare's goal is to develop products for every possible
platform. Linux is an operating system with a lot of potential
for the future.
Nemli' sådan!
--
Anders Pedersen
hjem.get2net.dk/snowman
|
||||||||||||||
|
||||||||||||||