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Re: [SPIL] Interview med BioWare



Taget fra artikkel:

Q:    What is Biowares feelings on the merits
        of OpenGL vs Direct3D or Glide?

A:    Each API has various strengths and weaknesses.
        Our main concern is for people to be able to play
        our games  - as long as the API's work well and
        they are straightforward to implement, we're happy.

Selvom DirectX har mange fede detaljer, er det rart at se at folk
tænker på /ease of porting/, brug af OpenGL giver jo utrolig
portabilitet.

Q:    What is the background for you guys choosing to port these
        games to the Linux OS?

A:    BioWare's goal is to develop products for every possible
        platform. Linux is an operating system with a lot of potential
        for the future.

Nemli' sådan!

--
Anders Pedersen
hjem.get2net.dk/snowman





 
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